Diablo II Hints

Offensive Auras

  • Blessed Aim -- This aura increases your chance to hit.  I have found this to be a not-very-useful aura.  Don't worry about it.

    Concentration -- Your attacks are harder to interrupt.  I find that if you are using Zeal, there's a very small chance you will be interrupted anyway, so this is a skill of little concern.

    Conviction -- This skill reduces the defense and resistances of all enemies.  This overall is not that great a skill.  Don't waste your skill points on it.

    Fanaticism -- This aura increases the spread of attack for your party.  Once again, if you use Zeal, this is a pretty useless skill.

    Holy Fire -- This aura does fire damage at measured intervals to all within range that are not allies.  This is an interesting one, but if you like this one, hold off -- there is a better version coming up.

    Holy Freeze -- This aura does cold damage and slows the enemies in its radius.  This is in my opinion the best "holy" aura.  Its ability to slow enemies will give a edge in battles, even when you're greatly outnumbered.

    Holy Shock -- This aura periodically hits enemies with lightning damage.  This is the highest level "holy" skill but in my opinion, it's not as good as Holy Freeze.

    Might -- This aura simply increases the damage done by you and your allies.  This is a simple aura, and I never found it to be very useful.

    Sanctuary -- This aura hurts and knocks back undead in the radius.  This is a great aura -- if you stand still, it is possible to keep the undead from ever reaching you.

    Thorns -- Enemies take damage from all physical non-ranged, non-magical attacks they successfully complete against you and your allies.  This is the most useful offensive aura there is -- pump points into this like there is no tomorrow.