Diablo II Hints

Defensive Auras

  • Cleansing -- This aura decreases the length of poison for the party.  This is the second most useful skill for the defensive auras.  I would suggest pumping a few points into this one.

    Defiance -- This aura boosts the party's defense.  Another skill I never found to be particularly useful.

    Meditation -- This aura improves Mana recovery for party.  This is good to have, especially if you use Fist of the Heavens or have magic users in your party.

    Prayer -- This aura causes all players affected to regenerate their health.  This is a very useful skill.  Pump this thing up a couple points to keep your head above the water when you're in a big battle.

    Redemption -- This aura attempts to redeem the dead for Health and Mana.  I have never really found this to be a life-saving aura, but it's still worth a point or two.

    Resist Cold -- Cold resistance for the party increases.  I've never found this a useful skill at all, just a waste of a good point.

    Resist Fire -- Fire resistance increases for the party.  Like the former, this also was not the most useful skill.

    Resist Lightning -- Lighting resistance for the party increases.  Of the resist skills, this is the most useful thanks to those annoying lightning-enhanced monsters, but it's still not all that useful overall.

    Salvation -- All elemental resistances for party are increased.  I have never found resistance boosters to be useful, so I cannot really endorse using this skill.  Although it could be viewed as slightly more useful than Resist Lightning.  It's at least worth a point, for use when you go up against a lightning-enhanced creature.

    Vigor -- This aura increases the speed, stamina, and stamina recovery for the party.  This is useful for outdoor areas.  Just pop in one or two points into this one and you should be set.