DOOM 3 : Caverns Area 1 : When I rode the lift down, the track was destroyed at the bottom!
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DOOM 3 Hints
When I rode the lift down, the track was destroyed at the bottom!
1 of 6: Another typical, unavoidable inconvenience. I guess you'll have to hoof it from here.
2 of 6: Carefully drop down from the lift and make your way across the wreckage, avoiding any damage from the hot magma.
3 of 6: As you do this, an immensely powerful archvile will appear up on the nearby structure's walkway. This guy is *extreme* bad news, since he can not only hit you with the DOOM II-style long-distance flame attack, but he can also gate in an endless stream of powerful demons, including cacodemons and hellknights.
4 of 6: If your soulcube is charged up, you'll want to hit him with it the instant he appears. Otherwise, tear into his head with your rocket launcher, BFG, plasma gun, or whatever. Once he's down, you can finish off anything he managed to summon and then go about figuring out how to get up to where he was.
5 of 6: There's an odd little glitch with this archvile that you can try taking advantage of. If you quickly run over and stand next to the spot right below where he appears, he won't be able to summon. If you do this fast enough, he won't summon even one monster to fight you. You can then very carefully back up to where you can just barely see his head or arm and then shoot him slowly to death with the pistol or machine gun.
6 of 6: NOTE: One cacodemon may appear after the archvile is dead, but don't worry -- that'll be all until you get up onto the walkway.