Dragon Age: Origins - Awakening Hints

Justice for Kristoff

  • 1 of 5: After finishing the "Shadows of the Blackmarsh" quest, return to the keep with Justice in your party and walk up to the woman named Aura. After she runs off, encourage Justice to seek her out to get this quest.
  • 2 of 5: NOTE: This entire quest is all stuck in under the one objective of "Visit Aura in Amaranthine," so these hints won't have an objective list.
  • 3 of 5: Travel to Amaranthine with Justice in your party, then enter the chantry building.
  • 4 of 5: Enter the south side room to get Justice to speak to Aura.
  • 5 of 5: After she leaves, tell Justice he did the right thing.