Dragon Age: Origins Hints

Fort Drakon Roof

  • 1 of 9: As soon as you regain control from the cut-scene, choose an army to help you fight the archdemon (preferably the golems if you have them).
  • 2 of 9: Since the archdemon's attacks deal primarily spirit damage, equip all the items you can that protect against that, and use temporary spirit buffs like spirit shards and spirit balms.
  • 3 of 9: Attempting melee attacks against the archdemon will probably just get your characters killed, so have them all switch to ranged weapons and/or spells, and let your chosen army deal out the melee attacks.
  • 4 of 9: To help supplement your ranged attacks, there are four large ballista scattered about the rooftop. They have numerous disadvantages, though, including the fact that they rotate very slowly, reload slowly, often jam, and often miss the archdemon. (When they jam, you'll have to get a rogue character to try to unjam them.)
  • 5 of 9: The archdemon uses standard dragon-ish attacks at first, but when its health drops to 75% or so, it'll start using a powerful vortex attack that causes continual damage to everyone caught up in it. Be sure to run out of it as soon as you can.
  • 6 of 9: When it gets down to 50% health, it'll fly over to a spot where no melee character can reach it. If you chose a melee-oriented army earlier and they haven't all gotten killed, you'll be stuck having to fire ranged attacks only at the archdemon.
  • 7 of 9: Your melee army will be useful, though, since darkspawn will start pouring into the area. Watch your "army picker" display closely so you can choose another army as soon as your previous one is wiped out.
  • 8 of 9: When the archdemon gets down to 25% health, it'll start using the horde of darkspawn as cannon fodder, meaning that it can make them explode when they get near you or your allies. This doesn't always happen, fortunately, but watch out for it.
  • 9 of 9: One good strategy is to keep running your party to whichever ballista is nearest the archdemon at any given time and using it to blast the archdemon while a melee-oriented army keeps it distracted. Do that until all four ballista are unusable, then stay a ways back from the archdemon and hit it with ranged attacks while it (hopefully) continues to focus on your current army instead of you. Whenever darkspawn run up to you, switch back to melee weapons long enough to finish them off, then go back to shooting the archdemon. If you scored a lot of good hits with the ballista, you won't have to keep that up for long.