Get quick and convenient access to just the hints you need for Dragon Age: Origins, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Dragon Age: Origins Hints
Dungeon Tips
1 of 11: There are some more guards in the room to the south of the first room.
2 of 11: Have your party hold position north of the guard room while you send your rogue in to first disarm a trap, then to lead guards back to the party.
3 of 11: After they're finished off, move your party to their room and have them hold position there while you send one character to lure out all the guards and mabari in the southern rooms a few at a time.
4 of 11: NOTE: There's a torch trap of some sort near the doorway to the southern room, but I don't think it can be disarmed. You'll just have to trigger it, thereby alerting all the guards in the southern room, then lead them back to your party.
5 of 11: Continue the same lure-away routine on all the torturers in the north room, and on the jailor and his men in the east room.
6 of 11: After they're all down, start looting the place.
7 of 11: Farther down the corridor is a small east-side room with a locked chest in it. Past that, open the door in the north wall to start a brief conversation with Arl Howe.
8 of 11: As soon as the combat begins, run your party all the way back to the NW part of the dungeon to see how many of Howe's men you can leave behind. Kill the ones that followed you all the way, then go back and get the rest.
9 of 11: After it's over, wait for Arl Howe to say something, then loot his body if you haven't already to find a useful key.
10 of 11: Return to Howe's room and go through its north door to find two more imprisoned people to release.