Dragon Age: Origins Hints

Dungeon Tips

  • 1 of 11: There are some more guards in the room to the south of the first room.
  • 2 of 11: Have your party hold position north of the guard room while you send your rogue in to first disarm a trap, then to lead guards back to the party.
  • 3 of 11: After they're finished off, move your party to their room and have them hold position there while you send one character to lure out all the guards and mabari in the southern rooms a few at a time.
  • 4 of 11: NOTE: There's a torch trap of some sort near the doorway to the southern room, but I don't think it can be disarmed. You'll just have to trigger it, thereby alerting all the guards in the southern room, then lead them back to your party.
  • 5 of 11: Continue the same lure-away routine on all the torturers in the north room, and on the jailor and his men in the east room.
  • 6 of 11: After they're all down, start looting the place.
  • 7 of 11: Farther down the corridor is a small east-side room with a locked chest in it. Past that, open the door in the north wall to start a brief conversation with Arl Howe.
  • 8 of 11: As soon as the combat begins, run your party all the way back to the NW part of the dungeon to see how many of Howe's men you can leave behind. Kill the ones that followed you all the way, then go back and get the rest.
  • 9 of 11: After it's over, wait for Arl Howe to say something, then loot his body if you haven't already to find a useful key.
  • 10 of 11: Return to Howe's room and go through its north door to find two more imprisoned people to release.
  • 11 of 11: Head west after leaving Howe's room to find a locked door that you can now open in order to shortcut your way back to the dungeon exit.