Fable Hints

Help! Man overboard?!

  • 1 of 22: **** It's worth saving your game here, since the order of the actions can be important. ****
  • 2 of 22: If he jumps overboard, Quickthorpe will be either be eaten by the shark or drown.
  • 3 of 22: But Quickthorpe's got to dive to the bottom of the sea and he can't swim.
  • 4 of 22: You're going to need some supernatural items for this.
  • 5 of 22: They are in the captain's cabin.
  • 6 of 22: Look at and Examine the parchment on the table.  Apparently it's another one of those magic spells.
  • 7 of 22: Take it.
  • 8 of 22: Examine the box on the floor between the bed and the chest. 
  • 9 of 22: It's locked!
  • 10 of 22: Take the hairpin from under the captain's old fashioned pillow.
  • 11 of 22: Maybe you can pick the lock with it.  No go!
  • 12 of 22: Examine the hairpin and bend it into a picklock.
  • 13 of 22: Open the box with the bent hairpin.
  • 14 of 22: Take the magic stone.
  • 15 of 22: Go to the ship's deck.
  • 16 of 22: You can try reading the incantation from the parchment. Weird things happen.
  • 17 of 22: But it doesn't solve the problem.
  • 18 of 22: Try swallowing the magic stone.
  • 19 of 22: That's still not enough.
  • 20 of 22: You must use the stone and ~afterwards~ the parchment.
  • 21 of 22: Finally, Use the twisting-fist pointer on the water.
  • 22 of 22: Quickthorpe descends to the Engulfed Fortress.