Get quick and convenient access to just the hints you need for Fable: The Lost Chapters, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Fable: The Lost Chapters Hints
Return to Hook Coast
1 of 15: Talk to the Guildmaster in the guild map room and agree to "forsake" all other quests for now in order to get the quest card for this one.
2 of 15: He'll take the book you got in Maze's quarters at the end of the previous quest and tell you to go back to the magical barrier you encountered at the abbey.
3 of 15: So teleport back to Hook Coast and approach the abbey and its forcefield.
4 of 15: You'll find that the town has been infested with a new type of creature called screamers. They're not so tough, so you could just snipe them from a distance with your bow or run on past them.
5 of 15: Stop next to the abbey's barrier and wait for the Guildmaster to read the proper incantation from the book.
6 of 15: Then you'll learn that Maze is a dirty traitor, and has been working with Jack of Blades all along! (I always thought Maze was rather evil-looking with his glowing blue face runes.)
7 of 15: Then you'll have to fight Maze, who has a lot of painful magic spells to hit you with, including a powered-up Enflame. You'll want to have Physical Shield on and keep feeding will potions to your magic bar.
8 of 15: TIP: If you want to get lots of easy though tedious XP, then run quickly over to the bell platform that's past the houses to the east as soon as the battle with Maze starts. He'll stay in the abbey, and you'll be able to kill the screamers that keep spawning behind the bell structure. Another will appear as soon as you kill the previous one, so keep hacking them to get your combat multiplier way up. When you're done there, head back to the abbey to find Maze waiting for you.
9 of 15: If you're a melee kind of guy, you'll want to swing at Maze until you can do a flourish attack, which will hurt him. Also, you could use Assassin Rush and/or Slow Time to help get behind his defenses.
10 of 15: If you have a powerful bow, you could back up and shoot him from a distance in between dodging his long-distance magic projectiles (Skorm's Bow really works wonders).
11 of 15: NOTE: Maze sometimes has his Physical Shield spell up. When he does, it's best to get some distance from him and wait for him to drop it.
12 of 15: When he gets damaged significantly, he'll teleport himself a little further toward the lighthouse, which is his ultimate goal. Pursue him, dealing with any screamers along the way as quickly as you can.
13 of 15: When you get to the lighthouse, bash open its door and run up the stairs. You can forget about ranged attacks in here, so use flourish attacks and keep your Physical Shield up at all times.
14 of 15: After you beat him up enough on the lighthouse steps, he'll teleport back down to the ground outside the lighthouse. Run down and shoot him with your bow quick!
15 of 15: After Maze is down, he'll tell you what Jack of Blades is up to and why he helped him. When the cut-scene is over, the quest will be, too.