Get quick and convenient access to just the hints you need for Fallout: New Vegas Game Add-Ons (DLC), without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Fallout: New Vegas Game Add-Ons (DLC) Hints
Other Perks
* Big Brained (get your brain to rejoin you during or right after the last main quest): This perk prevents your head from ever being crippled, reduces your chance of becoming addicted to chems and alcohol by 10%, and adds 10% to your DT.
* Brainless (talk to the Think Tank on the "Welcome to the Big Empty" main quest): This perk prevents your head from ever being crippled, reduces your chance of becoming addicted to chems and alcohol by 25%, and adds 5% to your DT versus shock from bodily damage.
* Cardiac Arrest (use the Sink's auto-doc to put your heart back in during or after the last main quest): This perk gives you a 50% resistance to poison and reduces the chance of robots getting critical hits on you by 50%. (The perk description says that the critical chance reduction is 25%, and that healing chems are even more effective, but that's not the case.)
* DNAgent (finish the "X-8 Data Retrieval Test" optional quest): With this perk, you do +10% damage to nightstalkers with any weapon.
* DNAvenger (kill a total of 2/5/12 cazadors in the Big Empty): This perk has three levels, each of which gives you an additional 10% damage (up to +30%) against cazadors with any weapon. Look for cazadors in and near the Z-14 Pepsinae DNA Splicing Lab (location 20). Note that most of them respawn, so keep going back until you get the third level of this perk.
* Heartless (talk to the Think Tank members on the "Welcome to the Big Empty" main quest): This perk makes you immune to poison and reduces the chance of robots getting critical hits on you by 50%. (The perk description says that it also increases the effectiveness of healing chems, but it doesn't.)
* Implant C-13 (purchase from the Sink's auto-doc after finding its upgrade holotape): With this perk, you do +10% damage to cazadors with any weapon.
* Implant M-5 (purchase from the Sink's auto-doc after finding its upgrade holotape): This perk increases your sneak-running speed by 20%.
* Implant Y-3 (purchase from the Sink's auto-doc after finding its upgrade holotape): With this perk, you only take 1% of the usual amount of radiation when using irradiated drink items.
* Implant Y-7 (purchase from the Sink's auto-doc after finding its upgrade holotape): This food-related perk will increase the amount of health you get from food items, plus give you a few action points when you eat food items. Right after you use up your action points in a V.A.T.S. attack, you can bring up the Pip-Boy and eat a bunch of food items to restore some action points while the game is paused (though note that each food item restores very few action points).
* Reinforced Spine (use the Sink's auto-doc to put your spine back in during or after the last main quest): This perk adds 2 to both Strength and DT.
* Spineless (talk to the Think Tank on the "Welcome to the Big Empty" main quest): This perk makes your torso impossible to cripple, and it adds 1 to your Strength and DT.