Fallout: New Vegas Game Add-Ons (DLC) Hints

Annotated Map Key

  • 1 = X-2 Transmitter Antenna Array.  <Light switch 01 personality holotape, X-2 Antenna>
    2 = X-7a "Left Field" Artillery Launch. Near the NE corner of the launch area is a big pipe you can get onto to get some supplies.  <Explosives skill book recipe>
    3 = The Cuckoo's Nest.  <Toaster personality holotape>
    4 = Ulysses' Point. Go a bit NE from the cave entrance so you can get up on the hill above the cave and find an item stash.
    5 = Higgs Village.  <Opera singer and tarantula sonic emitter upgrades, book chute and disabled jukebox personality holotapes, Dr. Klein's Glove, Dr. Klein's Scrubs, Medicine and Repair and Science and Speech skill book recipes>
    6 = Y-17 Medical Facility.  <Sink auto-doc personality holotape, auto-doc cosmetic enhancements and implant C-13 upgrade holotapes, Christine's COS Recon Armor, Sterilizer Glove>
    7 = Saturnite Alloy Research Facility.  <Light switch 02 upgrade holotape>
    8 = Z-38 Lightwave Dynamics Research. One of the dumpsters in back has some plasma grenades in it.  <Energy Weapons skill book recipe>
    9 = Z-43 Innovative Toxins Plant.  <Corrosive Glove>
    10 = X-66 Hexcrete Archipelago.
    11 = X-13 Research Facility.  <Auto-doc implant Y-7 and CIU mentat chow and CIU resla roil upgrade holotapes, Stealth Suit Mk II, Sneak skill book, Lockpick and Sneak skill book recipes>
    12 = X-12 Research Center.  <Light switch 01 upgrade holotape, K9000 Cyberdog Gun>
    13 = The Think Tank.  <Dr. Klein's Glasses, Dr. Mobius' Glasses>
    14 = The Sink Balcony.
    15 = X-7b "Boom Town" Target Zone.  <Guns skill book recipe>
    16 = X-8 Research Center.  <Gabriel's bark sonic emitter upgrade, K9000 FIDO schematics>
    17 = Z-9 Crotalus DNA Preservation Lab.  <Auto-doc implant Y-3 upgrade holotape>
    18 = Hazmat Testing Ground.  <Hazmat Suit, Hazmat Darklight Cowl>
    19 = Big MT East Tunnel. Use the rocks to the right of the tunnel entrance to get on top of it, then loot the toolbox and duffle bag before dropping onto the nearest train car and jumping across to the last one, which has some more stuff on it.
    20 = Z-14 Pepsinae DNA Splicing Lab.  <Auto-doc implant M-5 upgrade holotape>
    21 = Big MT West Tunnel. Get on the train tracks and follow them along to find frag mines and a few other items.  <CIU auxiliary recharger chip upgrade holotape, Unarmed skill book recipe>
    22 = Little Yangtze.  <Book chute upgrade holotape, Elijah's Advanced LAER, Survival skill book recipe>
    23 = Construction Site.  <Sink upgrade holotape>
    24 = X-17 Meteorological Station.  <Big MT snow globe>
    25 = Signal Hills Transmitter.  <Auto-doc hair styling enhancements and CIU prismatic lense upgrade holotapes, Elijah's Advanced LAER, Barter skill book recipe>
    26 = X-22 Botanical Garden.  <Biological research station personality holotape, seed package>
    27 = Y-0 Research Center.  <Science skill book, Melee Weapons skill book recipe>
    28 = Magnetohydraulics Complex.  <Sink personality holotape>
    29 = Forbidden Zone Dome Entrance.  <Robo-scorpion sonic emitter upgrade, Dr. Mobius' Glove, Dr. Mobius' Scrubs>
    30 = Big MT North Tunnel.  <Light switch 02 personality holotape>
    31 = Mysterious Cave. Among the other bloatflies in this cave is the *insanely* super-powerful legendary bloatfly. Your only hope against it is to score a lucky critical hit with a tarantula-calibrated sonic emitter.
    32 = Elijah's Watch.  <Elijah's Jury-Rigged Tesla Cannon>
    33 = Loading Station.
    34 = Waste Disintegration Platform.
    35 = Securitron De-Construction Plant.  <Muggy personality and upgrade holotapes>

    a = Using the slope on the left side, go around behind the X-2 building to find a locker, metal box, and scrap electronics. Stay close to the building since you're so near the perimeter fence.
    b = Duffle bag and footlocker underneath a large pipe.
    c = Grenade launcher, duffle bag, and ammo box on top of a small hill.
    d = Duffle bag and camera next to a couple of skeletons. Just SE of them is an electrical box next to a small light. (I won't mention it elsewhere, but a lot of those lights have electrical boxes next to them.)
    e = Skeleton camp that features a duffle bag, two nightstalker eggs, and mentats. A bit north of the camp is another skeleton and nightstalker egg next to a big rock, plus another skeleton at a small radioactive pool with a wrench, metal box, and toolbox.
    f = Radioactive pool with a locker stuck in it, plus a metal box next to a pipe. There's a toolbox on the other side of the pipe support column directly to the south. Just north is another pool with a metal box, toaster, and wooden crate (plus a nightstalker egg next to some skeletons on the larger concrete section).
    g = An overturned truck with a wooden crate and two metal boxes next to it. A short way to the south are a duffle bag and toolbox behind some rocks. A ways to the NE is a metal box next to a hill and some tall hexcrete structures.
    h = First aid box and two ammo boxes on top of a tall hill.
    i = Big radioactive pool with a filing cabinet and two metal boxes in it. North of it are a tool cabinet and an open dumpster with two ammo boxes and some scrap metal/electronics in it. Run/jump up the rocks SW of the dumpster to find a missile launcher, ammo box, and duffle bag.
    j = There's a lone metal box here, plus another one a ways to the SW.
    k = Radioactive pool with a metal box in it.
    l = Truck with four metal boxes and two buffouts in the back. A little to the south is a wonderglue on the west side of the road. A bit north of the truck is another truck with three metal boxes in the back. Another metal box can be found NE of that truck, on a big pipe's concrete base.
    m = There's a metal box next to a small green-pool crater, plus a toolbox and roll of duct tape next to the pipe support column to the east.
    n = Underneath the big overhead pipe are some scattered supplies on the ground, including wonderglue, scrap electronics, hammer, and toolbox. The pipe support column to the west of that has another toolbox on it, and the column to the east has a metal box on it. There's another metal box a short way NE.
    o = Two metal boxes hiding next to the bottom of a drop-off.
    p = On the west side of a set of tall hexcrete structures is a small camp with a bedroll, duffle bag, camera, bottle of wine, and two proton throwing axes. There's also a metal box a short way to the south.
    q = Wooden crate next to a couple of short hexcrete structures.
    r = Among a bunch of barrels are a toolbox, two metal boxes, and flour. There's also a crate near the big pipe to the south, plus one around the building's corner to the north. A bit to the west of that last crate are two more on the base of a pipe support column.
    s = This is a spot where you can easily get onto a huge pipe and follow it along in two different directions, looking for frag mines and other items. There are also three metal boxes nearby.
    t = Toolbox next to the side of a hill. Up on the hill to the SW is a metal box.
    u = Here, you can get on a huge pipe that'll take you south to location 1. Watch for frag mines and other items as you go. A bit to the NW of that pipe's start is a short pipe that goes down into a radioactive pool with a metal box in it.
    v = Metal box and vending machine next to a small building. East of the building is a radioactive pool with a metal box in it.
    w = The start of a long elevated pipe that you can follow along, looking for frag mines and other items. On the lower ground beneath the pipe's start is a radioactive pool with a metal box, a toolbox, and a locker in it.
    x = Strange cask with battle brew (both in it and on it) on the top of a hill.
    y = Duffle bag and camera on top of a hexcrete structure. Use the shorter structures nearby to jump onto it. A bit to the SE is another duffle bag on the ground.
    z = Toolbox and wrench on the ground to the right of some stairs. Past the stairs, look behind the first set of tall hexcrete structures on the right for two metal boxes.

    aa = Radioactive pool with a refrigerator and two metal boxes in it. On the south side of the nearby pipe are three more metal boxes next to two small hexcrete structures.
    bb = Radioactive pool with two metal boxes in it. A bit to the south is a pipe support column with a footlocker next to it.
    cc = There's a toolbox, tool cabinet, and vending machine next to this building, plus another vending machine, two metal boxes, and footlocker past the stairs. Just to the south is another building with a metal cabinet next to it. To the east is a fence-enclosed area with a toolbox next to a big round thing.
    dd = Rubble with a metal box and desk on it. To the east is a footlocker next to a large metal cylinder, and to the NE are two wooden crates next to the dome.
    ee = Electrical box, toolbox, and two metal boxes next to some vents. There are two more metal boxes in the narrow area to the left of the Think Tank door. Use the slanted concrete on either side of the doors to get onto the ledge above them, which contains a metal box, footlocker, and scrap electronics.
    ff = Toolbox and metal box next to the dome. A short way SE is a spot where you can jump onto a large green pipe and go along it to find stuff.
    gg = Radioactive pool with two metal boxes. Another pool to the south (under the bridge) has a metal box and locker.
    hh = Two duffle bags guarded by a plasma mine. Use the rocks next to the duffle bags to get up onto higher ground, then go north a ways to find two wooden crates. Past them is a locker and wooden crate, followed by two more wooden crates. If you go south along the higher ground instead of north, you'll reach a spot where you can carefully drop onto a blue pipe that you can use to get onto the roof of location 11, where you'll find a LAER, five ammo boxes, and more.
    ii = Duffle bag and buffout among the rocks next to a big hill. Go to the east end of the hill so you can climb onto it and find a junked securitron, three metal boxes, three hammers, and two footlockers.
    jj = Wooden crate, metal box, toolbox, and duct tape on a concrete platform with a big spherical thing. There's another metal box on the concrete to the east.
    kk = Look around these three semi-circular structures to find four footlockers. SW of the western-most structure, there's a toolbox, metal box, wonderglue, and duct tape next to some vents.
    ll = Truck with a junked securitron and two scrap electronics in the back. There's a toolbox next to the big rubble and junk pile to the SE.
    mm = Toolbox, wrench, and duct tape on the base of a pipe support column. The next column to the NE has the same (plus an extra roll of duct tape).
    nn = Skeleton and his duffle bag among the rocks. A short way west, under the train tracks, are another duffle bag and two ammo boxes on a low roof.
    oo = Toolbox and wooden crate.
    pp = Stimpak on the ground next to a skeleton. To the NE are three pre-picked xander roots next to a pipe support column.
    qq = Small wrecked building with two wooden crates outside it. Inside are two filing cabinets, two footlockers, and two wonderglues. Past the ramp are an ammo box, a steady chem, and Christine's COS Silencer Rifle (a unique sniper rifle). A bit west of the building are two duffle bags.
    rr = Truck with two metal boxes and toolbox in back, plus three more metal boxes near it. To the north is a spot where you can get on a big pipe and go along it to find a frag mine and some other stuff.
    ss = Toolbox, hammer, and two stimpaks next to a train tracks support column. A bit to the south are two footlockers near a pipe support column.
    tt = Big radioactive pool with a metal box in it. Just to the south is a train track support column with a duffle bag and wooden crate next to it. NE of the pool is a toolbox and wrench next to a damaged light post.
    uu = Metal box, toolbox, and wrench on the base of a pipe support column. To the NW is a toolbox and mentats on another column base.
    vv = Truck with a footlocker in the back. There's a string of six spilled footlockers winding back to the south. There's also a buffout on the pipe support column the truck crashed into. Just across the tracks is a train car with wooden crates on either side of it, plus a toolbox and some drained microfusion cells on top of it. Just above that, on the big red pipe, is a platform with some more stuff on it. To get onto the pipe, go to its north end and use the rocks that are next to it to jump onto it.
    ww = Overturned truck with three footlockers, two metal boxes, and a drained microfusion cell near it. A trail of drained microfusion cells lead north and then west to location 32. South of the truck are a bedroll, duffle bag, ammo box, and lever-action shotgun next to the building.
    xx = Painted filing cabinet.
    yy = Wooden crate, mentats, and buffout. Follow the path north a bit to find a duffle bag on the right.
    zz = Two duffle bags.

    aaa = Skeleton and two duffle bags in a corner under a large curvy pipe.
    bbb = Grassy clearing with central fountain. There's a valence radii-accentuator in the top part of the fountain, a seed package on the ground a bit south of the fountain, and a Corrosive Glove on the unique spore plant. SW of that is a fallen radio tower with a wooden crate on it. On the other side of the large rock SE of the fountain is a duffle bag next to a skeleton. North of the fountain is a pipe with a frag mine on it that leads across to another grassy area with another seed package.
    ccc = Wooden crate with mentats on top.
    ddd = Boulder-crushed truck with three metal boxes scattered around it. To the west is another truck with two wooden crates and two metal boxes near it. To the east is a duffle bag and wooden crate on a higher rock ledge. To get to it, go SW from the lower turret at location 32. To the NW is a duffle bag next to a red pipe on a higher rock ledge. To get to it, go south along the train tracks until you can get onto the higher ground west of them, then go north and across the east-most red pipe.
    eee = Overturned truck with two wooden crates near it.
    fff = Metal box, scrap electronics, and mentats.