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Fallout: New Vegas Hints
Trap Tips
1 of 10: As you explore indoor areas (and some outdoor areas), you'll encounter the game's various types of traps.
2 of 10: The most common is frag mines. Scan the ground for tan-colored discs with little red lights on them.
3 of 10: You could carefully avoid them or shoot them out from a safe distance, but the best thing to do is to sneak-walk slowly toward them while pointing at them and hitting the Activate key over and over. That way you'll be sure to disarm them before they can go off, and you can take them and set them yourself sometime, or sell them. (Plus you get XP for disarming them.)
4 of 10: Bear traps work similarly, except that you don't have to approach them quite as cautiously. You can reset bear traps after disarming them, but you can't move them around.
5 of 10: Another common trap theme is the tripwire trap. A hard-to-see tripwire is strung between two short posts, and when the wire is broken, the trap is set off. Tripwires are usually attached to rigged shotguns, hanging clusters of frag grenades called "grenade bouquets," or large solid objects that swing down on a rope.
6 of 10: You can deactivate a tripwire without setting off its trap by activating one of its two short posts. Or you can jump over it or go around it, then avoid the trap or try to disarm it.
7 of 10: You can disarm rigged shotguns to get combat shotguns and ammo if your Repair skill is high enough, and you can disarm grenade bouquets to get frag grenades if your Explosives skill is high enough. (The swinging-junk traps might as well be set off if you don't want to disarm their tripwires.)
8 of 10: On rare occasions, the above types of trap won't have tripwires, but pressure plates instead. Keep a look-out for those, too. (And do try to disarm them.)
9 of 10: That's pretty much it, but there are a few rarer types of trap that you might occasionally encounter. They include terminals and baby carriages (or even mailboxes) rigged with explosives, gas leaks that can be turned into huge fireballs by weapons fire or explosions, and baseball-pitching machines that will pelt you with baseballs.
10 of 10: Rigged terminals and such can be disarmed, and gas leaks can be dealt with by lobbing a frag grenade so it'll explode inside the gas leak (or firing an energy weapon into the gas leak) while standing safely away from it. As for the ball-firing machines, just duck out of the way until they're out of balls.