Fallout Hints

What do I do about the missing caravans?

  • 1 of 17: Ask people around The Hub.
  • 2 of 17: Some will say it's the Deathclaws.
  • 3 of 17: Some say The Water Merchants are responsible.
  • 4 of 17: Still others say The Brotherhood Of Steel are doing it.
  • 5 of 17: One merchant group is hiring people to find out what's happening to them.
  • 6 of 17: Talk to the Far Go Traders in Downtown.
  • 7 of 17: They'll tell you to talk to Beth at the weapons store.
  • 8 of 17: She doesn't think it's the Water Merchants.
  • 9 of 17: She says to talk to Harold and Slappy in Old Town about the Deathclaw.
  • 10 of 17: Eventually a new location will appear on your map of The Hub.
  • 11 of 17: It will be labeled "Cave".
  • 12 of 17: Go there and look around.
  • 13 of 17: You'll run into a Deathclaw there.
  • 14 of 17: Careful -- he's tough. You might want to wait until you're a higher level to kill it.
  • 15 of 17: The Deathclaw was guarding a dying mutant.
  • 16 of 17: The mutant will spill some info before dying.
  • 17 of 17: If you deliver that info to the Far Go Traders, your job is done!