Fallout 2 Hints

How should I adjust my primary statistics?

  • 1 of 2: As with anything involving character creation, what you choose really depends on what sort of game you want to play.  As a start, though, I'd recommend that you go through the skills that you think you'll need.  Find the statistics that affect the skills you'll need, and raise those.  Lower the ones relating to skills you don't think you'll need.  This will give you a rough approximation of what you need, although it isn't a perfect relationship.
  • 2 of 2: There are also some other effects of your skills that you will want to consider:

    Strength affects your ability to use big weapons.  You may need a strength as high as 6 to use some energy weapons and 7 to use some big guns.  It also affects your carrying capacity, although trading with party members can alleviate the effects of a low carrying weight.

    Perception affects your aim.

    Endurance affects your hit points, and generally makes your character stronger in combat.

    Charisma affects your ability to get along with NPC's.

    Agility affects your action points.  I'd recommend making sure your character has at least 8 action points if you're going to do a lot of combat -- combined with the "Fast Shot" trait or "Bonus Rate of Fire" traits, this gets you two single shots of most weapons.  It also gives you one burst and one reload of burst weapons.  (These are absolute minimums in my opinion -- especially if you don't go with "Fast Shot".)  And of course, extra action points make it easier to run away in combat.

    Intelligence affects your dialogue options.  An average intelligence will let you get through most conversations fine, but higher intelligence will be necessary for certain quests, in addition to generally being useful for dialogue.  (You can also take drugs to temporarily increase your intelligence, if all you're worried about is the few cases where a quest is unsolvable to average-intelligence characters.)

    Luck ... well, Luck doesn't seem to have any obvious effects, but since so many things based on chance, high luck wouldn't hurt if you have the points to distribute.