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Fallout 2 Hints
Combat Tips
1 of 4: 1) Watch the instructions that you've given to your NPC party members. Make sure that they won't do anything stupid like fire burst rounds right into the rest of your party -- unless all of you have the armor to handle it. Also, try to discourage suicidal behavior, like an absolute refusal to use stims or run away when hurt, or a preference of melee attacks when the character already has good ranged weapons and skills. Allowing your party members more freedom in picking their targets will also probably help, unless you're trying to hold them back for some reason. (For instance, I noticed that every once in a while, an NPC would run into the middle of crossfire that he had no chance of surviving, and that could really only be corrected with a "Stay close to me" range instruction.)
2 of 4: 2) In general, move around frequently when fighting opponents without ranged attacks, if you have the action points to spare. A bonus percent or two to your armor class is puny, if moving one or two hexes will cost your opponent enough action points to lose a whole attack. This works especially well when dealing with large packs of animals -- who, because of their sequencing, will sometimes waste entire turns trying to get around each other in order to reach you.
3 of 4: 3) Remember how armor works. Every single attack is reduced by the damage threshold and damage modifiers of your opponent's armor, and also is improved by your own ammunition's and weapon's DR and DT modifiers. Keep this in mind when determining what sort of ammunition and weapons to use. Also remember that damage from each round of a burst shot is treated separately, so a weapon that does a lot of burst shots is completely useless if each individual round is deflected by the armor.
4 of 4: 4) NPC's in your party can be very stupid about their choice of weapons. If an NPC is making a bad choice of weapons (especially in light of rule 3 above), tell him/her to put away his weapon and then take it away from him. Then, go back and tell him to use his best weapon. Repeat this process until you find the NPC's choice of weapon acceptable. I've seen NPC's repeatedly use weapons that aren't strong enough to do any damage against an opponent's armor, in favor of ones that would do at least some damage.