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Fallout 3 Game Add-Ons (DLC) Hints
Trench Run Tips
1 of 12: The run through the first trench is quick and easy, since it has no enemies or supplies.
2 of 12: After you exit it, run across the short bit of ground that leads to the start of the second trench.
3 of 12: This one won't be so easy, since it's occupied by Chinese soldiers.
4 of 12: As you move along the trench, watch for a small building on the left. It contains a health dispenser, an American captive you can free, and the ninth intel item.
5 of 12: When you come to the wooden-beam stairs that lead up out of the trench, look to the right of them for an ammo dispenser.
6 of 12: Head west and around to where another Chinese-occupied trench starts. Watch out for the flamer-toting soldier near the trench's start.
7 of 12: Past a supply stash, look for an invisible sniper on the left as you exit the building.
8 of 12: At the end of the trench section ahead are a ground-level bunker with two turrets in it, plus several spider drones in the trench. You'll want to shoot (or missile) out the turrets from a distance, then use the health dispenser before taking on the spider drones.
9 of 12: Head to the right at the path fork if you want to fight more soldiers (including two flamers) and visit another supply stash. Otherwise, just head left to start with.
10 of 12: At the next path split, look for enemy soldiers down the left branch, plus one up on ground level nearby.
11 of 12: This time, it's the left branch that's optional, so head right.
12 of 12: Watch out for a flamer guy behind a short wall on your left, followed by a supply stash guarded by a missile-launching guy. (Close with him quickly so he can't use his launcher on you.)