Fallout 3 Game Add-Ons (DLC) Hints

Trench Run Tips

  • 1 of 12: The run through the first trench is quick and easy, since it has no enemies or supplies.
  • 2 of 12: After you exit it, run across the short bit of ground that leads to the start of the second trench.
  • 3 of 12: This one won't be so easy, since it's occupied by Chinese soldiers.
  • 4 of 12: As you move along the trench, watch for a small building on the left. It contains a health dispenser, an American captive you can free, and the ninth intel item.
  • 5 of 12: When you come to the wooden-beam stairs that lead up out of the trench, look to the right of them for an ammo dispenser.
  • 6 of 12: Head west and around to where another Chinese-occupied trench starts. Watch out for the flamer-toting soldier near the trench's start.
  • 7 of 12: Past a supply stash, look for an invisible sniper on the left as you exit the building.
  • 8 of 12: At the end of the trench section ahead are a ground-level bunker with two turrets in it, plus several spider drones in the trench. You'll want to shoot (or missile) out the turrets from a distance, then use the health dispenser before taking on the spider drones.
  • 9 of 12: Head to the right at the path fork if you want to fight more soldiers (including two flamers) and visit another supply stash. Otherwise, just head left to start with.
  • 10 of 12: At the next path split, look for enemy soldiers down the left branch, plus one up on ground level nearby.
  • 11 of 12: This time, it's the left branch that's optional, so head right.
  • 12 of 12: Watch out for a flamer guy behind a short wall on your left, followed by a supply stash guarded by a missile-launching guy. (Close with him quickly so he can't use his launcher on you.)