Fallout 3 Game Add-Ons (DLC) Hints

Cargo Hold

  • 1 of 14: Find the door to this area along the east side of the main core room.
  • 2 of 14: In the entry area, look for alien food on the nearby table, then go over to the container with a weapon out. You may be able to spot and shoot a drone on the walkway to the east.
  • 3 of 14: Loot two more containers before getting onto the walkway and fighting several enemies.
  • 4 of 14: After that's all over, start searching the main floor for a huge amount of supplies. Whenever you're about to get overloaded, return to the Engineering Core to offload stuff before continuing.
  • 5 of 14: When you're done looking for and storing loot, go to the SW corner of the floor to find an entrance to the Research Lab area.
  • 6 of 14: Go down the stairs and up to a door, ready to blast a few aliens in the room beyond as soon as you open it.
  • 7 of 14: Move into the room slowly, watching for three turrets scattered about the ceiling. If your eyes are sharp, you can spot them and quickly destroy them before moving very far into the room.
  • 8 of 14: Look near the SW corner of the room for an ACRL device, then go east to find a door just past shelves that are full of toy cars.
  • 9 of 14: Go through the door and over to the drone pod, watching for a couple of aliens to attack. Activate the drone pod if you've gotten the drone control device from the Robot Assembly area, and wouldn't rather trash the drone for items.
  • 10 of 14: Enter the next area and go around its outer walkway until you're sure it's free of hostiles, then look for another ACRL device near the center of the area. If you need a healing archway, look along the south side of the area for a locked door that has to be opened with a control.
  • 11 of 14: To the left of the locked door is the one you need to go through next, though you may want to get three nearby pulse grenades first.
  • 12 of 14: Past the "sizzly horse" room is a room with several dead test subjects that you can raid for cheap clothing.
  • 13 of 14: When you're done with that, use the teleporter in the SW corner to return to the Cargo Hold area, then use the control on the wall to open the door.
  • 14 of 14: Return to the Engineering Core and see what your companions have scrounged up this time.