Fallout 3 Game Add-Ons (DLC) Hints

Level 30 Perks

  • * Almost Perfect: This perk is the same as the No Weakness perk, except that a 9 is used instead of a 5 -- all attributes that are less than 9 get set to 9. The only way this perk would be worth it is if you planned from the very beginning to take it, and therefore haven't picked up any of the attribute bobbleheads yet. You could then go get those bobbleheads to raise every attribute to a perfect 10. (Not that that's much better than a carefully planned, build-specific attribute set.)

    * Nuclear Anomaly: This perk suffers from the same basic flaw that the Nerd Rage! perk does, namely that your health has to be very low in order for it to kick in. In this case, your health has to be at or below 20 points, not 20% of max health. That's *really* low! And what happens is that you "explode" in a way that badly damages everyone around, including any followers and other allies. On the plus side, it heals you by an amount that's inversely proportional to your damage resistance, meaning that the lower your DR is, the more healing you'll get. As an added bonus, all of your rads are removed, though you will pick up a few more from the explosion itself. The big catch is that once your health gets that low, there's a very high probability that you'll be killed, especially if you're fighting a powerful enemy and/or are playing on a high difficulty setting. This can be a fun perk to experiment with, but only if you're playing a physically tough character on a low difficulty setting. Otherwise, it's just too dangerous.