Fallout 3 Hints

Release Notes

  • This is release 6 of the Fallout 3 hint file. It includes the following changes to the fifth release (10/21/09):

    * Several improvements made to the Ultimate Playthru Tips in the Character Development Tips
    * Added a way to make ESP files visible to the game launcher under Windows 7 to the info on changing the max character level
    * Added a new combat tip about how V.A.T.S. lets you attack with melee weapons from a distance
    * Added notes to the Followers List about Dogmeat and Sergeant RL-3 also having mega hit points if Broken Steel is installed
    * Put a note in the Merchant Lists about being able to pickpocket back money you pay for repairs
    * Added notes to the Unique Equipment lists about how Dogmeat can get the Victory Rifle and Smuggler's End weapons for you
    * Added tips for "giving" the traveling traders items to help keep them alive
    * Added a post-quest note to the misc. quest "Head of State"
    * Added "The Infinite Joke" to the Zone 4 undocumented quests
    * Added info on a third shed key to the Zone 8 undocumented quest "Strange Town, Strange Meat"
    * Expanded the pickpocketing notes in the Zone 8 undocumented quest "The Technology Trade"
    * More minor corrections and additions


    Release 5 included the following changes to the fourth release (5/14/09):

    * More information given in the Character Development Tips on leveling up past level 20
    * A couple of new items added to the unique equipment lists, plus a "reverse pickpocket" way to steal some equipped items
    * Put tips in the unique Alien Blaster weapon info for getting it if you have the Mothership Zeta add-on installed
    * Updated info on the unique Firelance weapon to more accurately state that it's still not quite as powerful as the regular alien blaster even with the Pyromaniac perk
    * Added a way to make edited game settings permanent to the PC Cheat Codes section
    * Added tips for getting onto the upper walkway of the Enclave soldiers' big room in the Taft Tunnel area to the main quest "The Waters of Life"
    * Put tips in the misc. quest "The Superhuman Gambit" for getting both unique reward items
    * Added angle-bracketed notes for special items like bobbleheads and skill books to all locations in the annotated map keys
    * Added tips and info regarding the five game add-ons in various places
    * The usual bunch of minor corrections and additions


    Release 4 included the following changes to the third release (2/8/09):

    * Added complete list of all perks and comments on each, plus an "ultimate" character build, in Character Development Tips
    * Put list of all rentable beds in Exploration Tips
    * Added question about exact effects of difficulty setting
    * Added lists of all merchants and potential followers
    * Finished unique equipment list, and added specific advantage info to all unique weapons
    * Improved hints on getting several of the unique weapons, including Miss Launcher, the Tenderizer, the Kneecapper, the Terrible Shotgun, and the Wazer Wifle
    * Added info to the custom weapon list about related skills and special features
    * Added list of optional things to do in the Citadel in the main quest "Picking Up the Trail"
    * Added post-quest notes in the Tenpenny Tower misc. quest
    * Simplified the hints for getting the bonus on the mirelurk-studying part of the misc. quest "The Wasteland Survival Guide"
    * Added list of nonrandom Chinese assault rifles to Zone 2's "Pronto's Inventory Problems" undocumented quest
    * Finished guided tours for Zone 9 underground metro areas and interior regions
    * Added list of pre-war books to Zone 9's "The Book Collector" undocumented quest
    * Added Zone 9 undocumented quests "The Lost Initiate" and "The Suicidal Senior"
    * Made many minor additions and corrections


    Release 3 included the following changes to the second release (12/14/08):

    * Secondary locations and Enclave camps added to all zone maps
    * Finished teleportation coords lists in the PC Cheat Codes section
    * Bobblehead list completed
    * Skill book lists completed
    * Custom weapon schematic locations all filled in, plus all work bench locations and places that have highest concentrations of component items
    * Lists for fat man weapons, mini nukes, stealth boys, unique equipment, and random encounters added
    * Questions for character movement speed and karma added
    * Finished Nuka-Cola Quantum list in "The Nuka-Cola Challenge" misc. quest
    * Added several new tips and options to most misc. quests
    * Several undocumented quests added to zone hint sections
    * Tip about hollowed-out rock added to Zone 8's Megaton Tour


    The second release included the following changes to the original release of 11/27/08:

    * Added new general tips sections for character development, looting, stealing, traps, skill books, traveling merchants, and an early development strategy
    * Put in more general exploration tips
    * Put in a general question about how to get a house
    * Filled in some bobblehead and custom weapon schematic info
    * Finished all misc. quest hints
    * Did a few other spiff-ups and additions


    Those who have contributed to these hints include:

    * Nikola Dobrota  (where Science bobblehead is)
    * Anita Halpern  (pointed out that game setting changes aren't permanent)


    If you have any tips or corrections for this hint file, you can email them to me at dunigase@yahoo.com. If you care about being given proper credit for your contributions, tell me what exact name to use.