F.E.A.R. Extraction Point Hints

Evade Replica forces

  • 1 of 20: From the scaffold structure you start on, drop carefully down to the lower one, then to the floor near a medkit.
  • 2 of 20: Go down the corridor past the "Property of Armacham" crate and through several room with stone sarcophagus-like things in them to reach a large tunnel.
  • 3 of 20: Grab what you need from the tunnel's supply stash, then move on a bit and watch a nearly invisible person(?) run by in front of you and attack some nearby Replicas.
  • 4 of 20: Whoever or whatever that was isn't able to kill nearly all of them, so you'll have to deal with the rest of them yourself.
  • 5 of 20: In the room behind the hole-in-a-wall, you'll need to jump over a fallen shelving unit (or a ledge near it) to get into the room beyond.
  • 6 of 20: Find the door in the back left corner of that room, then go down the tunnel past it, getting another glimpse of those fast-moving inviso guys.
  • 7 of 20: A ways down the tunnel, you'll come to a supply stash that includes your first two frag grenades. Grab them, then approach the nearby stairs cautiously.
  • 8 of 20: As before, the super-quick inviso guys will whack a few Replicas, but leave most of them for you to deal with.
  • 9 of 20: Past the last Replica combat site is a wine storage area, followed by some stairs leading up.
  • 10 of 20: At the top of the stairs are two more wine storage areas, the first with a medkit out in the open, the second with one hidden in a "dangerous" (bashable) crate.
  • 11 of 20: A little ways past that, you'll come to a spooky dead-end room that gives you a weird vision when you approach its door.
  • 12 of 20: Past a dusty hallway and another room, you'll come to a large library room.
  • 13 of 20: Leave the library through a door directly opposite the one you used to enter, then climb the stairs.
  • 14 of 20: Raid the supply cache at the top of the stairs before going through the door that's partway up the stairs.
  • 15 of 20: There's another door just past that, but save before you open it -- there are lots of Replica troopers in the office areas ahead.
  • 16 of 20: After all that, find the stairs leading down to the double doors marked "EXIT."
  • 17 of 20: Go through a few more rooms, skipping locked doors and catching a glimpse of Fettel, until you reach a small chapel area.
  • 18 of 20: In it, a vision involving Alma and Fettel will start up, during which you'll have to work to escape death by fire and Nightmare.
  • 19 of 20: Once you're safely outside, look for a way to leave the small side yard you're in.
  • 20 of 20: You can jump onto a large brick planter and then over the wall to reach Interval 02 - Flight.