F.E.A.R. Hints

Part 2 (Point of Entry)

  • 1 of 35: After dropping out of the window, you'll end up in an alley between buildings.
  • 2 of 35: Once you're in the building, find the medkits lying about, then go through the double doors marked EXIT and prepare for a major Replica assault.
  • 3 of 35: Soon after you start down the alley past the fence, an armored truck will appear at the other end and drive straight at you!
  • 4 of 35: Avoiding the truck's attempt to crush you isn't the end of it, though -- it'll stop and let out some Replica troops.
  • 5 of 35: To continue on, go to the back of the alley that you fought the last few Replicas in and find the narrow passageway just to the left of the big trash bin.
  • 6 of 35: It'll take you to where you can drop down through a fence gap (left of another trash bin) and enter a big construction zone.
  • 7 of 35: As you move down the alley that leads away from the construction zone, another kamikaze truck will charge you!
  • 8 of 35: Past the alley, enter the Pendleton Machinery building through its open door and search the room with the radio for supplies.
  • 9 of 35: In the big machinery room down the hall, find the floor grating piece that's been moved a bit out of place.
  • 10 of 35: Drop down into a crouch-only crawlway that leads to a large under-the-floor pipe passageway.
  • 11 of 35: After dropping through the square hole to a ledge, carefully drop from there onto the floor below.
  • 12 of 35: When you come to a large down-sloping ramp, head along the walkway to the right of it to get to an area with some supplies (including prox grenades on a crate) and stairs that lead down to the same room that the ramp would take you to.
  • 13 of 35: Down a hall with a leaky steam pipe is a large room with two Heavy Armors and their Replica pals in it.
  • 14 of 35: Head down the stairs on the other side of the upper walkway to get to a hallway and a door.
  • 15 of 35: TIP: The door leads to the second Heavy Armor's room, which has a few supplies in it that you might want to grab before going down the hallway.
  • 16 of 35: Where the hall turns right, wait under cover for two Replicas to walk into sight for easy blasting, then go around the corner and take down the third one.
  • 17 of 35: TIP: Before you continue down the hallway, go up the steps to the little side area with a medkit on a wall and a rocket launcher leaning against a barrel.
  • 18 of 35: Continue on to get to a red door that leads to a stairwell, which in turn leads to a large partly open door.
  • 19 of 35: Go through the partly open door cautiously and with one finger near the SlowMo key, since the two Elite Replicas in the room beyond are both wielding repeating cannons! Use the utmost caution in attacking them.
  • 20 of 35: After checking around their area for guns and other supplies, find the red ladder that leads up to a walkway with a door you can go through.
  • 21 of 35: After going down the yellow-and-white-striped hallway and finding its supply room, keep going until you reach a large room with a very high ceiling and a deep trench running down the middle of it. There, you'll need to start watching out for Assassins.
  • 22 of 35: Go through a red door, down some stairs, and then through another red door to get to an area where you can look down through broken windows at a battle between ATC security and *two* Power Armors!
  • 23 of 35: After both Powerful Ones are blown up, find the large open door in the back of their area and go through it cautiously.
  • 24 of 35: There are six ATC security guys hiding from the Power Armors in there. They won't care that you saved their lives by destroying those beasts, so prepare to take them down using the usual shoot-and-retreat strategy.
  • 25 of 35: When you're done killing and looting, find the back left corner of the area.
  • 26 of 35: Look for a small glowing panel on the wall that you can use to open the "door" to a room with lots of guns on weapon racks.
  • 27 of 35: Continue down the passage from that room until you reach a large dark room with stairs on the other side.
  • 28 of 35: Go up the stairs to reach the room's upper floor, then find the blue "Authorized Personnel Only" door in the back.
  • 29 of 35: NOTE: This door will sometimes refuse to open until after you smash the glass out of it. If it's stuck for you, just whack its little glass window with a melee attack and then open it.
  • 30 of 35: Go through that door to get to some stairs that lead to a lift.
  • 31 of 35: TIP: At the top of the stairs, find the catwalk that leads to a room with a health booster.
  • 32 of 35: Enter the lift and use its panel to get going -- with another creepy vision, that is.
  • 33 of 35: After the vision's over, you'll be right back in the elevator.
  • 34 of 35: Now's the time to go back through all the previous areas and get health and armor, pick up favorite weapons you left behind "temporarily," etc.
  • 35 of 35: When you're done with that, return to the elevator and use its panel again to get it going for real. Next stop: Interval 09 - Incursion.