Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Override the lockdown in the specimen holding area.
1 of 10: You'll get this objective while working on the "Find 'Snake Fist'" objective's sixth section.
2 of 10: After letting SlowMo recharge, check near the dead ATC guy for items, then move ahead along the right wall to find more items.
3 of 10: Go around the nearby medical cart, then run forward to some stairs.
4 of 10: Take cover under the second part of the stairs and watch for one or more abominations to drop down from the nearby upper-floor area. Quickly SlowMo-shoot them before they can reach you.
5 of 10: Move around under the stairs and wait a bit to see if any more abominations will show up. More may drop down from above, and some may come out of ground-floor holding cells both to the left and the right.
6 of 10: Start up the first section of stairs, watching for more abominations coming out of ground-floor holding cells.
7 of 10: At the top of the stairs, move forward very slowly, since two abominations will probably break out of the holding cells that are just ahead.
8 of 10: Move forward until you come to a narrow walkway on your left, then run across it and through the open door that's just to the right.
9 of 10: Stand and look back through the doorway to make sure no abominations are coming after you, then look around the control room for guns, grenades, and an intel item.
10 of 10: There's a computer panel on the main console that you can use to end the lockdown, which gets you a checkpoint save and finishes this objective.