Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Section 7: Escaping Abomination Central
1 of 8: Return to the control room's door and go through it slowly.
2 of 8: Look to the right for an abomination to appear, and SlowMo-shoot it when it does.
3 of 8: Wait to see if any more abominations appear, then head right around the walkway until you reach a large explosive gas canister next to a big walkway break.
4 of 8: Jump over the brown metal cart so you can fall down to the lower floor.
5 of 8: Move forward slowly so you can easily SlowMo-shoot an abomination that comes out of the holding cell that's next to the bottom of the stairs.
6 of 8: Skip by the stairs and crouch-walk under the half-open door in the back wall after checking behind you for any last abominations to shoot.
7 of 8: Past that, move forward to find a door marked "Security S-430."