F.E.A.R. 2: Project Origin Hints

Section 1: Return to Abomination Central

  • 1 of 7: Look on the table opposite Snake Fist's desk for an intel item, then look on a nearby chair for a medkit.
  • 2 of 7: Go out the door you came in through, then start down the hall to get a checkpoint save.
  • 3 of 7: Approach the doorway ahead slowly while looking to the left for some Replicas.
  • 4 of 7: Crouch-walk under the half-open door that leads back to the abomination holding cell area, then get ready to fight several more Replicas, including a heavy armor.
  • 5 of 7: Go past the debris to the other set of stairs, then retrace your route to the control room where you ended the lockdown earlier.
  • 6 of 7: Check it for leftover supplies, and be ready to shoot an abomination that follows you in.
  • 7 of 7: Crouch-walk through the large hole in the control room's back door to get a checkpoint save and move on to Section 2: Another Replica Fight.