F.E.A.R. 2: Project Origin Hints

Section 6: To the Pump Room

  • 1 of 9: When you turn left past the doorway, be ready to SlowMo-shoot a Replica in the area ahead.
  • 2 of 9: To save ammo, you could shoot the yellow explosive that's on a cart next to the Replica, then sprint over to him and kill him with a slide kick.
  • 3 of 9: Immediately retreat back toward the doorway you came in through, then wait for three more Replicas to run into view. If they don't, go after them cautiously.
  • 4 of 9: Go past the hand-written "Pump Room" sign on the wall to find a room with a medkit on some shelves, then approach that room's back doorway.
  • 5 of 9: Watch the railing you can see ahead for two Replicas to come into view for easy SlowMo-shooting.
  • 6 of 9: Head over toward that railing, then go down the passage on the left to get to where you'll need to SlowMo-shoot two more Replicas near some railing.
  • 7 of 9: To find yet another pair of Replicas to kill, go along the passage until you come to two doorways on the right. The Replicas will be in the area past the doorways.
  • 8 of 9: After they're down, grab up the dropped weapons in the area, and look for an armor vest and a hammerhead nailgun in a corner next to the left end of the railing.
  • 9 of 9: Find the narrow bridge that leads over the passageway you came down recently. As you cross it, you'll get a checkpoint save and move on to Section 7: Electricity Hazard and Specters.