Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Section 6: To the Pump Room
1 of 9: When you turn left past the doorway, be ready to SlowMo-shoot a Replica in the area ahead.
2 of 9: To save ammo, you could shoot the yellow explosive that's on a cart next to the Replica, then sprint over to him and kill him with a slide kick.
3 of 9: Immediately retreat back toward the doorway you came in through, then wait for three more Replicas to run into view. If they don't, go after them cautiously.
4 of 9: Go past the hand-written "Pump Room" sign on the wall to find a room with a medkit on some shelves, then approach that room's back doorway.
5 of 9: Watch the railing you can see ahead for two Replicas to come into view for easy SlowMo-shooting.
6 of 9: Head over toward that railing, then go down the passage on the left to get to where you'll need to SlowMo-shoot two more Replicas near some railing.
7 of 9: To find yet another pair of Replicas to kill, go along the passage until you come to two doorways on the right. The Replicas will be in the area past the doorways.
8 of 9: After they're down, grab up the dropped weapons in the area, and look for an armor vest and a hammerhead nailgun in a corner next to the left end of the railing.
9 of 9: Find the narrow bridge that leads over the passageway you came down recently. As you cross it, you'll get a checkpoint save and move on to Section 7: Electricity Hazard and Specters.