Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Section 2: Weapons At Last
1 of 4: Go through the EXIT door, then turn right and go toward the open door marked "OFFICE 201."
2 of 4: Past that door is a weapon and a couple of ATC guys to use it on.
3 of 4: Check near the blue light tube for an armor vest and two frag grenades, then get another frag grenade and a pistol from a nearby desk. And don't neglect to pick up the ATC guys' dropped SMGs.
4 of 4: Find the doorway in the back of the room that leads to another room, then move into it to get a checkpoint save and move on to Section 3: Big ATC Combat.