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F.E.A.R. 2: Project Origin Hints
Abomination Combat Tips
1 of 5: As soon as you regain control, turn around and back away from the hole you were pulled through, ready to SlowMo-blast the abomination that comes after you right away.
2 of 5: Stand against the wall opposite the medkit and watch for abominations to come (often in pairs) from both the left and the right. When they do, SlowMo-blast them with the shotgun.
3 of 5: After they stop coming, get the medkit from the opposite wall, then go through the doorway to the right of it to find two medical injectors on a large black crate.
4 of 5: Go along the walkway to the right of the nearby ramp, and blast the final abomination as it comes through an EXIT door ahead of you.
5 of 5: NOTE: If you don't shoot an abomination fast enough, he may grab onto you and not let go. If this happens, repeatedly hit the Melee key to knock him off, then SlowMo-blast him before he can recover.