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F.E.A.R. 2: Project Origin Hints
Weapon Tips
1 of 7: One rather irritating thing that F.E.A.R. 2 does is limit your weapon inventory to a max of four guns at a time. If you come across a new weapon and choose to pick it up, you will be forced to drop the weapon you have currently equipped (if you've already got the max of four).
2 of 7: Fortunately, the weapon you drop will be there to pick up if you later decide to swap it with something else that you have. Also, you can pick up a weapon just long enough to expend its ammo on nearby enemies, then go back and exchange it for the weapon you dropped. Doing this frequently can help save on ammo for the weapons you normally keep with you.
3 of 7: F.E.A.R. 2 doesn't have a "drop weapon" key like the original F.E.A.R. did, but once you have four different weapons, you can still take advantage of the fact that you get more ammo in a weapon you pick up if you don't already have a weapon of that type.
4 of 7: For example, let's say you have a pistol, an SMG, a combat shotgun, and a napalm cannon. You then come across several assault rifles, and you decide to ditch your pistol for them. If you swap the pistol for one assault rifle, then go around picking up the other assault rifles, you won't get nearly as much assault rifle ammo as you would by doing the following process.
5 of 7: Swap the pistol for one assault rifle, then swap back to the pistol. Doing that "sets" the assault rifle to have a larger ammo count, since you didn't already have one when you picked it up. Leave it where it falls, then go repeat the process with another assault rifle to set its ammo count to the higher amount. After you do that with all of the available assault rifles, you can finalize the swap and pick up all the assault rifles to end up with lots more assault rifle ammo.
6 of 7: When you have a wide choice of weapons, one good assortment includes a weapon that's good for close-quarters combat (like the combat shotgun), two that are good for mid-range shooting (like the SMG and assault rifle), and one that's good for long-range sniping (like the sniper rifle). It's also useful to have a good idea of what kind of ammo is most plentiful in your area, since you usually don't want to tote around a weapon that you can't get much ammo for.
7 of 7: During my playthrus, I've found that the best weapon assortment for the first part of the game includes an assault rifle, an SMG, a combat shotgun, and a napalm cannon. When the sniper rifle becomes available, I drop the napalm cannon for it. Later on, when the pulse and laser weapons become available, I replace the SMG and shotgun with them. I only switch those weapons out temporarily for a missile launcher or whatever when the situation calls for it.