F.E.A.R. 2: Project Origin Hints

Section 4: Street Combat

  • 1 of 10: Move along the street until you reach a rubble pile next to a crashed airplane.
  • 2 of 10: Walk over the rubble and drop down to the street past it, then quickly sprint into the building on the left and take cover in the corner right next to the doorway.
  • 3 of 10: After the ATC napalmer in the street finishes burning other guys, strafe to where you can SlowMo-shoot him in the head with your assault rifle, then strafe for cover so he can't flame you.
  • 4 of 10: Stay in your corner and peek out through the doorway to take down other ATC guys in the street and the building across the street.
  • 5 of 10: Watch out for ones running over to where they can shoot you through the large nearby wall hole, plus another napalmer who'll enter the street soon after you kill the first one.
  • 6 of 10: After you get all of them you can from your corner, go through the big wall hole and down to the other end of the building to see if you can spot any more hostiles. (TIP: Don't pick up the armor vest that's on a black crate down there yet.)
  • 7 of 10: Jump through one of the building's big windows to enter the street, then SlowMo-shoot ATC guys in the building on the other side as you approach it.
  • 8 of 10: Enter the building and go down to where you can see some stairs leading up.
  • 9 of 10: Kill one or two last ATC guys who come down the stairs, but don't approach them (which gets you a checkpoint save) until after you scour the area for supplies.
  • 10 of 10: When you're done, approach the stairs to get a checkpoint save and move on to Section 5: Missile Launcher.