Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Section 3: APC
1 of 5: If you haven't killed the fourth sniper yet, do so now. (Note that you might get another checkpoint save after you do.)
2 of 5: Turn right and sprint past the air conditioning units to reach a large wall hole on your left. (If the hole isn't there yet, wait until it appears.)
3 of 5: Go through that wall hole and the next one, then go over to the doorway with a window next to it.
4 of 5: Wait there so that you can shoot the three approaching Replicas through the window as they come into view.
5 of 5: At some point during this, an APC will drive up outside, and you'll get the "Destroy the enemy APC's turret" objective. This objective will be finished when that one is.