F.E.A.R. 2: Project Origin Hints

Section 2: Mopping Up

  • 1 of 6: As soon as the second missile is fired at the APC's turret, reload your launcher and take aim at the APC's back door.
  • 2 of 6: Fire a missile into the APC as soon as the back door opens, and then again in a few seconds when another Replica starts to run out.
  • 3 of 6: Quickly take cover behind the skinny chunk of wall that's between the two large windows. There's now another sniper in the building across the street.
  • 4 of 6: After he's down, trade your missile launcher for the nearby sniper rifle that the original sniper dropped. Then go get the sniper rifle that's on the black crate past the nearby doorway.
  • 5 of 6: Check the nearby air conditioning units for an armor vest, then check the black crates near it for a medical injector and an incendiary grenade.
  • 6 of 6: Return to the area you rocketed the APC from to get a checkpoint save and move on to Section 3: Yet Another Sniper.