Get quick and convenient access to just the hints you need for F.E.A.R. 2: Project Origin, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
F.E.A.R. 2: Project Origin Hints
Section 10: Griffin's Fate
1 of 8: Continue down the alley until you come to a fence.
2 of 8: You can jump over it if you go up the steps to the higher floor.
3 of 8: Move forward until you receive a spooky vision, then turn right and look for a door you can go through.
4 of 8: After you go through another door, you'll see Stokes ahead.
5 of 8: She'll give you the "Assist 1SG Griffin" objective before running off.
6 of 8: After it's over, go down the passage to the left of the black-tentacle event site to find a door you can go through.
7 of 8: Climb (or drop) down the ladder on the metal balcony to reach the ground.
8 of 8: Walk into the nearby APC to finish this objective and this mission, after which you will start the Elementary mission.