F.E.A.R. 2: Project Origin Hints

Section 1: Exploring the School

  • 1 of 12: Go up to the school's front doors, checking the walkway for an assault rifle and two grenades along the way.
  • 2 of 12: When you try the front doors, you'll find that they're hopelessly blocked.
  • 3 of 12: Wait around for Stokes to give you the "Investigate the grate near the front doors" objective, or just go ahead and do it without waiting.
  • 4 of 12: After dropping through the open grate, crouch down and move through the broken-out window to drop to the floor below.
  • 5 of 12: Grab the intel item that's on the floor next to the teacher's desk, then find a way out of the classroom.
  • 6 of 12: Go down to the end of the hallway and turn left, then go up the stairs that are around the corner to reach the second floor.
  • 7 of 12: Search the hallway and classrooms for supplies, then figure out how to move on to a new area.
  • 8 of 12: Around the corner is another large floor hole. Stokes drops down through it, so you might as well, too.
  • 9 of 12: Open the nearby red door to initiate a spooky vision.
  • 10 of 12: Move forward until the vision ends, then exit the classroom you find yourself in.
  • 11 of 12: Go down the hall and through another door to enter the music room.
  • 12 of 12: Go into the music room's back area to finally get a checkpoint save and move on to Section 2: Piano Remnant.