F.E.A.R. 2: Project Origin Hints

Section 1: School Library

  • 1 of 8: Push open the classroom door and exit to the hallway.
  • 2 of 8: Go over the rubble at the other end of the hallway to get a checkpoint save, then get ready to fight some ATC guys in the library.
  • 3 of 8: After the library is clear, check around for dropped equipment and spare weapons, then go through the double doors.
  • 4 of 8: Ignore the doors being welded shut on the left, and go down the hallway to reach a dead end near two restrooms.
  • 5 of 8: Grab the intel item from the top of a bookcase, then exit to a spooky hallway.
  • 6 of 8: Head down the hall to the right for supplies, then go through the doors that lead to some stairs.
  • 7 of 8: Go up the stairs to get a spooky vision of Alma trashing some ATC guys.
  • 8 of 8: Check the floor where they were killed to find their weapons, then turn left and move toward some more dead ATC guys to get a checkpoint save and move on to Section 2: Cafeteria Rooftop.