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F.E.A.R. 2: Project Origin Hints
Section 3: Cafeteria and Kitchen
1 of 11: Crouch-walk slowly forward until you reach an open door, then close it and wait for the sounds of gunfire to stop.
2 of 11: If that's taking too long, open the door and SlowMo-shoot the nearest enemy, then close the door and wait some more.
3 of 11: After all the enemies on the stage are dead, move slowly out to where you can see more in the distance through the holes in the big wooden stage prop. (That'll be easier if you run up to the prop and use it for cover.)
4 of 11: After the cafeteria looks clear, get off the stage and use the brick pillars against the right wall as cover while moving toward the other end of the room.
5 of 11: When you reach the second pillar, more Replicas and ATC guys will appear nearby, so hide in the corner and let them fight, then SlowMo-shoot the survivors.
6 of 11: Go through the big doorway in back, then turn left and go through a smaller doorway, ready to SlowMo-shoot the ATC guy who runs into view ahead of you.
7 of 11: Go down to where he was and around the corner to reach the big kitchen area. There'll be at least a couple more ATC guys in there, so hang back and SlowMo-shoot them down.
8 of 11: Go to the back of the kitchen to find another ATC guy, plus a door with two more ATC guys on its other side. Wait for them to kick the door open, then immediately SlowMo-shoot them both down.
9 of 11: Now you can relax and search the cafeteria and kitchen for weapons, plus two armor vests (one on the cafeteria stage and one on the floor near the stage).
10 of 11: When you're done, go through the kicked-open door in the back of the kitchen and check the shelves under the "VITAMIN SUPPLEMENTS" sign for an intel item and an assault rifle.
11 of 11: Go through the door to the freezer area to get a checkpoint save and move on to Section 4: Dark Specter Areas.