F.E.A.R. 2: Project Origin Hints

Section 1: Teacher's Lounge

  • 1 of 6: Turn around and go the other way, since it's your only hope for finding a keycard.
  • 2 of 6: Go through a doorway to get a checkpoint save, then approach the open door on the left cautiously.
  • 3 of 6: Close the door, then move to where you can SlowMo-shoot some ATC guys through the windows to the right of it.
  • 4 of 6: After they're all down, enter the teacher's lounge and search it for weapons, then go through the open door in the back.
  • 5 of 6: Go to the back of the hallway to find an elevator.
  • 6 of 6: Use its call button to summon it, then enter it to get a checkpoint save and move on to Section 2: Principal's Office.