Get quick and convenient access to just the hints you need for Gilbert Goodmate and the Mushroom of Phungoria, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Gilbert Goodmate and the Mushroom of Phungoria Hints
How can I make the slave market begin?
1 of 8: Walk to the tourist information.
2 of 8: Pick up the (plastic) Viking helmet.
3 of 8: One of its horns will drop off.
4 of 8: Pick up the hollow plastic horn.
5 of 8: Go to the seashore and watch the guy painting the ship red.
6 of 8: It's a good idea to talk to him as well.
7 of 8: Dip the horn into the red paint. An orchestral horn sounds.
8 of 8: Gilbert is transported to a room with Arver and chief "Stepping On Toes."