Get quick and convenient access to just the hints you need for Gilbert Goodmate and the Mushroom of Phungoria, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Gilbert Goodmate and the Mushroom of Phungoria Hints
What can I do about Lipton and his tea?
1 of 11: On the map, go to the bridge, and click on the mushroom pointer just under it (near the bottom left corner of your monitor screen).
2 of 11: Open the door and enter Lipton's house.
3 of 11: Look around and take the VIP card from the table.
4 of 11: But Lipton won't let you have it.
5 of 11: You can talk to Lipton for ages; his only subject seems to be ... tea!
6 of 11: Sooner or later the topic of the VIP card will come up.
7 of 11: Apparently it enables Lipton to phone Vandersteen and call him over to perform (almost daily) repairs on the ancient bridge over his house.
8 of 11: If you can somehow get that VIP card, maybe the blacksmith will leave his smithy.
9 of 11: NOTE: It's preferable not to perform the following steps earlier than necessary. Although this is not absolutely essential, it may save you unnecessary hassle later on. There are additional notes on this in the appropriate places.
10 of 11: Take the VIP card and phone Vandersteen. Notice that by now the "vandalized" telephone cable has been repaired!
11 of 11: Leave Lipton's before Vandersteen gets there.