Gothic 3 Hints

Combat Tips

  • 1 of 10: One of the most important combat tips is to always run away from a group of enemies far enough that only one or two of them will stay with you. That way you can finish them off, then move cautiously back the way you came and deal with the rest of the spread-out group a few at a time.
  • 2 of 10: Closely related to that is the importance of ranged combat. When you see a group of creatures in the distance, fire off a few arrows or spells at them to get them after you. Then use the above running-away tip to get to safety before repeating your long-distance attacks.
  • 3 of 10: The few types of enemies that have magical ranged attacks can be a very big problem. These include mages, shamans, fire golems, and dragons especially. With non-dragons, close to melee range and hit them with a constant flurry of quick attacks to keep them from being able to use their magic on you. Either run up to them while they're distracted by some other opponent, or sneak up behind them when they're not looking. (It can also help to keep them at extreme range while firing arrows or spells at them. If they're far enough away, or if you're hitting them with spells rapidly enough, they won't be able to fire back.)
  • 4 of 10: Humans and orcs are remarkably nice about not hitting you in the back or from all sides as you're attacking one of them, so when you're fighting a large group of them, you can hack on one until he's down, turn to the next one and repeat, and so on. You probably won't take very many hits from guys you're not currently focusing on.
  • 5 of 10: Get to high ground whenever you can. If a creature has to climb a steep slope to get to you, that'll slow it down, allowing you more time to hit it with ranged attacks. Better yet, look for a large rock or something that you can jump up on but that creatures can't get on. That way, you can stand and shoot them with no danger of being hit.
  • 6 of 10: Another thing you can do if you're battling creatures near a town is to lead the creatures into town, where the locals may help you kill them. Just remember that you don't get the XP for a creature's death unless you (or your henchman or summoned ally) strike the killing blow.
  • 7 of 10: Whenever you're being helped in a fight by allies, you have to be careful with your melee attacks. It's all too easy to accidentally hit your allies. In fact, your weapon sometimes seems almost possessed in that it'll purposely turn you so that you're attacking your allies instead of the enemies, even if you're careful to aim yourself right at the enemies. Thankfully, this odd inconvenience doesn't seem to happen with ranged weapons (though you might have a bit of trouble with spells).
  • 8 of 10: Saving and then restoring your game will always return all nearby creatures and NPCs to full health. You can use this if you're in a fight and an ally of yours that you want to keep alive is about to die -- quicksave and then quickrestore to get him back to full health! But remember that all the surviving enemies will also be returned to full health.
  • 9 of 10: When fighting weaker creatures and NPCs, it often works really well to hit them with a constant series of quick attacks. This serves to keep them off balance and prevent them from hitting you hardly at all. More powerful creatures will be able to hit you more easily, often staggering you and reversing the constant-attack process back on you.
  • 10 of 10: No matter how powerful a weapon you have, it often pays to remember that you can attack extremely rapidly with your fists, especially when your opponent is backed against a wall. This can be helpful when fighting a single opponent, like in an arena match.