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Grim Fandango Hints
How do I get Naranja's ID?
1 of 15: Notice that he keeps drinking from that bottle on the counter.
2 of 15: But whatever's in the bottle isn't strong enough.
3 of 15: Try to find something strong enough to knock out Naranja, not just kill some of the pain.
4 of 15: One of the places around Rubacava does have such a beverage.
5 of 15: Have you been in the Blue Casket yet?
6 of 15: Try the kitchen. You can get in there just by walking into the right swinging door. (For some reason, you can't look at or use the doors, or at least couldn't in the version of the game that I played.)
7 of 15: Exit the kitchen, and notice the hookah water (from the sink) that the waiter is serving in the restaurant.
8 of 15: Some of that might just do the trick to knock out Naranja as well.
9 of 15: But first, you need to find something to transport the water.
10 of 15: Check out another kitchen.
11 of 15: The one in the High Roller's Club has a turkey baster that you can use to get the dirty water.
12 of 15: Now, your only problem is figuring out how to distract the people in the scrimshaw parlor long enough to "spike" Naranja's water.
13 of 15: Try taking a look through the fridge.
14 of 15: If you open the door and then the lettuce cooler, you will eventually make Toto stop to close the door or tell you to do it.
15 of 15: Open both of those items, and then head straight for Naranja's bottle. As soon as Toto stops to close the door, you can put the hookah water in the bottle. (If he tells you not to touch the bottle, keep trying, as you may just be a fraction of a second too early -- the game is picky here.) Naranja will soon pass out, and his ID will be yours for the taking.