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Half-Life 2: Episode One Hints
Another Hopper Hazard
1 of 5: The two hoppers are on the path a very short ways ahead.
2 of 5: Crouch-walk forward along the right wall until you can grab and throw the first hopper, and then the second one.
3 of 5: You'll need to do this as fast as possible, since the strider can somehow always see you in this area, and will be firing continuously. That'll eventually break out the wooden walls that you need to be next to in order to get rid of the hoppers.
4 of 5: As soon as the second hopper is gone, run back to a previous metal wall (not that small one next to a pillar) and save your game.
5 of 5: A quicker way to do this might be to charge the hoppers so that they both hop up into the air, and then sprint back to a previous metal wall. Hopefully, you'll be fast enough for the hoppers and the strider to all miss you.