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Half-Life 2: Episode One Hints
What's new in release 3...
This is release 3 of this hint file. It includes the following additions to release 2 (8/13/2006):
* armor battery tip in Ch. 1's second section
* tips for opening up lockers in several different areas to find hidden supplies
* tip for using a Combine elite's energy orb against him in Ch. 4's fourth section
* a few improvements to the shortcut tips in Ch. 5's second section
* several minor corrections and additions
Release 2 included the following changes over the original release of 6/13/2006:
* improved tips for crossing the core chamber using the slanty extensions in Ch. 2's first section
* shortcut way to repower the third containment machine in Ch. 2's first section
* improved tips for handling the three-level parking garage in Ch. 3's second section
* improved tips for the zombie/zombine attack in the fence room area in Ch. 3's second section
* improved tips and a warning for fixing the elevator at the end of Ch. 3
* handy alternative for the "seesaw" pipe problem in Ch. 4's first section
* improved tips for the zombie ambush just past the sniper area in Ch. 4's first section
* improved tips for the fortified area at the end of Ch. 4's first section
* way to block open the supply room door in Ch. 4's second section
* new strategy added for the antlion guard battle in Ch. 4's second section
* shortcut for the broken elevator area near the end of Ch. 4's second section
* bug warning for the gunship battle in Ch. 4's fourth section
* tip for getting an extra pulse rifle energy orb from a particular soldier-vs.-zombie combat in Ch. 4's fourth section
* several other minor corrections and additions
The people who have contributed to this hint file include:
The Hypno-Toad (easier way to handle the "seesaw" pipe problem in Ch. 4's first section)
Send any corrections or new tips and strategies to me at dunigase@yahoo.com.