Get quick and convenient access to just the hints you need for Half-Life 2, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Half-Life 2 Hints
How can I get up to that higher floor?
1 of 12: Notice the large gimmicky board in the middle of the room that's leaning on a big pipe piece.
2 of 12: The pipe could act as a fulcrum for a lever!
3 of 12: You're not going to toss something super-heavy onto the other side while standing on one side, though. How many times has that actually worked in the cartoons? (The person/coyote who tries it always ends up splattered against something solid.)
4 of 12: Notice that the low end of the board lever is near the higher floor that you need to get up onto.
5 of 12: What if the other end were weighted down so that the lower end was raised up? Maybe then you could run across the board and jump onto the higher floor.
6 of 12: You could stand on the edge of the high end until it goes down, then quickly run and jump onto the higher floor, but there's an easier way.
7 of 12: Find some stuff that'll stay on the high end to weight it down during the running and jumping process.
8 of 12: Look around for heavy things that Gordon can pick up and carry around.
9 of 12: There are lots of cement blocks lying around.
10 of 12: Try picking them up and then dropping them on the high end of the lever one at a time.
11 of 12: Once you get five cement blocks set on the high end of the board, it'll lower to where you can hop onto it from on the ground.
12 of 12: Do so, then take a running jump across to the higher floor.