Half-Life 2 Hints

What's new in release 6...

  • This is release 6 of the Half-Life 2 UHS hint file. It includes the following changes over release 5 (2/16/2007):

    * note in the "A Note About the Hints" about how the map code is now displayed whenever the console window is up
    * several just-for-fun notes, like the Upper Storage Note in Chapter 2's first section
    * an alternative way to get over the fence in the train yard in Chapter 2's second section
    * improved many of the cop-fighting tips in Chapter 3's first section
    * improved a few of the combat tips in the "regular way" to open the gate in Chapter 4's third section
    * tip for running back to the guardhouse from the rocket crate in the gunship-fighting tips in Chapter 8's fifth section
    * Mike Nerone's variation on the Balcony Perch Strategy in the Cell Block D8 tips in Chapter 10's second section
    * rearranged some of the hints regarding the over-the-fence shortcut in Chapter 11's sixth section
    * tip for getting a squad member to drop through the big floor hole before you do in Chapter 11's sixth section
    * RPG stockpiling tips in Chapter 12's fifth section
    * new tips for dealing with the strider in Chapter 12's sixth section
    * several minor tweaks and adjustments


    Release 5 included the following changes:

    * general tip about run-jumping along to move faster than just running
    * improved tip about getting armor batteries from scanners in the train yard in Chapter 2
    * two new tips for getting to a hard-to-reach supply ledge in the area with the first manhack attack in Chapter 3
    * new shortcut for the regular way of opening the gate in Chapter 4's second section
    * tip about skipping the cop fight in the ambush area in Chapter 4's sixth section
    * tip for leaving the tunnel to shoot the chopper when it's almost dead on the shortcut way in Chapter 4's last section
    * new combat tip for the second zombie-filled shed in Chapter 6's first section
    * tip for staying at the top of the water tank's ladder when fighting fast zombies in Chapter 6's third section
    * new strategy for hiding from the fast zombies while waiting for Grigori's cart in Chapter 6's fifth section
    * tip for tricking the headcrabs in the tunnel next to the second mine shaft into burning themselves in Chapter 6's seventh section
    * tip for getting armor batteries before using the big shortcut in Chapter 7's fifth section
    * clarified the various strategies for the dropship sequence at Lighthouse Point in Chapter 8, plus added two new ones
    * tip for going back through previous chapter sections looking for supplies after the gunship battle at Lighthouse Point
    * shortcut for getting to the control room in Chapter 9's third section
    * clarified the strategies for the control room in Chapter 10's second section, plus added a new one
    * tip about turning some sentry guns around in their container slots in the teleporter chamber in Chapter 10's third section
    * added a note to the squad info in Chapter 11's second section about how injured squad members can pick up health items
    * many other minor enhancements


    Release 4 included the following changes:

    * redid the entire file so that each chapter section has a name and map code for easy reference
    * detailed tips for every combat in the game that isn't totally trivial
    * special G-NOTEs for all G-Man sightings
    * new general tips section for XBox cheat codes
    * some armor-getting tips in Chapter 2's hints
    * shortcut for skipping combat with four cops in Chapter 3's fourth section
    * way to ensnare the hunter-chopper above Gate 5 in Chapter 4
    * odd little secret area in the headcrab-infested side area in Chapter 4's seventh section
    * general tips for zombie-killing and using Dog's ball added to Chapter 6
    * several new strategies for dealing with the fast zombie attacks in Chapter 6's third section
    * new trick for the waiting-for-the-lift part of Chapter 6's fifth section
    * general tips for driving the jeep and dealing with antlions added to Chapter 7
    * new strategy for approaching the Northern Petrol facility in Chapter 7's third section
    * new trick for preventing the gunship just past Northern Petrol from ever showing up
    * new trick for getting past ambush #3 in Chapter 7's fourth section
    * big shortcut for Chapter 7's last two sections
    * improved strategy for fighting the gunship at Lighthouse Point in Chapter 8
    * improved a lot of combat and ground turret tips for Chapter 12's third section
    * way too many smaller improvements and additions to mention (except like this)


    Release 3 included the following additions:

    * note that weapon damage and max ammo values are reset every time a chapter section is loaded
    * warnings for the cheat of getting the super gravity gun at the beginning of the game
    * tip on bashing scanners for armor batteries starting near the end of the second chapter
    * improved tips on blocking the cops who come up the stairs near the train crossing in Route Kanal
    * note about returning to mounted gun area in Route Kanal after the APC drives off
    * warning about using an explosive barrel to blow up the first manhacks in Route Kanal
    * tips on floating near the surface of water (or crouching in shallow water) to bash manhacks
    * new question about all the possible shortcuts at Gate 5 in Water Hazard
    * shortcut for getting past the electrified fence in Ravenholm
    * shortcut for getting past the street/rooftop area with respawning zombies in Ravenholm
    * note about supply crates near beginning of Highway 17's third chapter section
    * improved tip on getting to secret energy orb stash at Northern Petrol
    * better tip on getting past the moving train at the end of Highway 17
    * tip on turning turrets around in their cases in the control room in Entanglement
    * a few other minor things


    Release 2 included the following additions over the original release of 12/24/2004:

    * cheat method for playing the entire game with the super gravity gun from Chapters 13 and 14
    * improved tips for dealing with the manhacks-and-explosive-barrels room in Chapter 3
    * another shortcut tip for the first bridge in Chapter 4
    * another shortcut tip for the Gate 5 area in Chapter 4
    * new APC-fighting strategy for near the end of Chapter 4
    * alternatives for several fast zombie attacks in Chapter 6
    * a way to "deactivate" the antlions in the large sandy area in Chapter 8
    * new ways to kill both antlion guards in Chapter 9
    * detailed summaries of the four top strategies for handling the Siege of Cell Block D8 in Chapter 10
    * a shortcut for Chapter 11
    * clarified the best strategy for protecting Alyx in Chapter 11
    * improved the directions for making it through the room with the red laser alerts in Chapter 12
    * possible console code fix to the no-jump bug in Chapter 13


    My thanks to the following people who contributed to this and previous releases in some way:

    Brendan
    Dan
    Dorian
    Greg Caldwell
    Brecht Claeys
    DarkLordSkippy
    First Last
    GoldenWyrm
    Koji, creator of Shunketsu Hanashi
    Kusanagi
    John "d j"
    John Richie
    Josh "Stigma"
    Skys_end
    James Thorpe
    Bernd Wolffgramm
    James Wyatt
    Mike Nerone


    Keep sending in tips and improvements to me at dunigase@yahoo.com or dunigase@wmconnect.com.