Get quick and convenient access to just the hints you need for Inca II: Wiracocha, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Inca II: Wiracocha Hints
Cabin
1 of 18: You must join the ongoing fight, but you are locked inside there.
2 of 18: The Three-Master has two turrets, but how do you get to them? The solution is on the left.
3 of 18: Try the panel. It requires an access code that unfortunately is not in the game. Sorry.
4 of 18: But you don't need it, since it automatically gets unlocked by Kelt (the aviator guy).
5 of 18: Oh no! The joint is frozen! Looks like we're not finished here yet.
6 of 18: The solution to the joint problem lies in the airlock. Take a look around.
7 of 18: And take whatever is there!
8 of 18: Like the crowbar next to the Reservoir.
9 of 18: If you know something about alcohol, the solution should now be obvious.
10 of 18: Vodka is HOT.
11 of 18: And you have enough for an army in the crates!
12 of 18: Use the crowbar and get a bottle.
13 of 18: Untap the reservoir and let it spill!
14 of 18: Nothing happened? Well, now to get the fluid in circulation.
15 of 18: There is a lever in the cabin that does the trick.
16 of 18: Actually, the ONLY lever in the cabin. Pull it and choose a turret.