Inca II: Wiracocha Hints

Cabin

  • 1 of 18: You must join the ongoing fight, but you are locked inside there.
  • 2 of 18: The Three-Master has two turrets, but how do you get to them?  The solution is on the left.
  • 3 of 18: Try the panel.  It requires an access code that unfortunately is not in the game.  Sorry.
  • 4 of 18: But you don't need it, since it automatically gets unlocked by Kelt (the aviator guy).
  • 5 of 18: Oh no!  The joint is frozen!  Looks like we're not finished here yet.
  • 6 of 18: The solution to the joint problem lies in the airlock. Take a look around.
  • 7 of 18: And take whatever is there!
  • 8 of 18: Like the crowbar next to the Reservoir.
  • 9 of 18: If you know something about alcohol, the solution should now be obvious.
  • 10 of 18: Vodka is HOT.
  • 11 of 18: And you have enough for an army in the crates!
  • 12 of 18: Use the crowbar and get a bottle.
  • 13 of 18: Untap the reservoir and let it spill!
  • 14 of 18: Nothing happened? Well, now to get the fluid in circulation.
  • 15 of 18: There is a lever in the cabin that does the trick.
  • 16 of 18: Actually, the ONLY lever in the cabin.  Pull it and choose a turret.
  • 17 of 18: Does it matter which one?
  • 18 of 18: NO!