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Indiana Jones and the Fate of Atlantis Hints
How do I turn on the hulking machine?
1 of 9: There are strange markings in this room and the room outside in the hallway that will help you with the machine.
2 of 9: They show where to put levers into the machine to control it.
3 of 9: Oh, you'll need levers, won't you? One is in the same room as Sophia, and you might have left the other behind when you saved Sophia.
4 of 9: The scepter and hinge pin can be used as two levers.
5 of 9: Just open the cell door to get the hinge pin back after freeing Sophia.
6 of 9: There is one marking that shows how to start it and one that shows you how to turn. The three columns are for the different levers, and the rows are for the different possible positions of each lever.
7 of 9: And, the big blocks show you the correct position for each lever.
8 of 9: You can take the levers and use them with the different slots as needed.
9 of 9: Oh, and don't forget to feed the machine once the levers are in the start positions.