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Icewind Dale II Hints
Put the barrow wight Sordirsin to rest.
1 of 10: After you rescue the village children, Suoma sends you to Tahvo the Huntmaster for your next quest, which is to put a certain barrow wight to rest.
2 of 10: You can find the wight named Sordirsin next to his mound near the SW corner of the region.
3 of 10: Talk peacefully to him to find out what his problem is.
4 of 10: He'll eventually say that someone stole his valuable drinking horn.
5 of 10: NOTE: You can fight Sordirsin and his summoned allies for fun and XP and still do this quest. He regenerates and forgets all about the fight every game day.
6 of 10: As for the horn, you need to explore the Fell Wood to find it.
7 of 10: It's on a dead thief in the standing stones section of the woods.
8 of 10: Once you have the drinking horn, exit the woods and return to Sordirsin and hand the horn over. You can then raid his barrow for items, including a sword called Wight's Blade.
9 of 10: NOTE: I've heard, but not verified, that a bard character with a high Diplomacy skill could compose a heroic ballad for Sordirsin in order to get extra XP and keep the drinking horn.
10 of 10: Report back to Tahvo in the village to finish the quest.