Icewind Dale II Hints

Fell Wood Directions

  • When you first get to the Fell Wood, you can only travel to a limited number of significant areas. I list them below along with a list of exits to take to get there. Always start at the first clearing (the one with the friendly hunter's ghost). If you're not at that clearing, take the SW exit from wherever you are and then reenter the woods.

    Dryad's Area: NE, N, E, E
    Winter Wolf Lair: NW
    Trapped Treasure Stump: NE

    After you complete the main quest of rescuing the missing children, three new exits will open up in the dryad's area in the woods, making the following destinations available. Always start at the dryad's area when following the given directions.

    Standing Stones: SE, NE, SE, NW, SE
    Frost Spider Lair: W
    Treasure Stump: NE

    After you complete the main quest of putting the wight Sordirsin to rest, the following area can be accessed by starting at the standing stones area.

    Will O' Wisp Tree: E, SE, NE, NW, NW, NE, SE