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Icewind Dale II Hints
Chamber of Battle
1 of 16: Send your best fighter in for this one.
2 of 16: In the starting room of this chamber, you'll face an iron monk and a couple of locked doors with switches.
3 of 16: There's also an interesting platform that has a very feisty magical glow demanding to be investigated.
4 of 16: Try standing on the platform to see what happens.
5 of 16: You should notice the switch over in the NE corner of the room flash.
6 of 16: The thing is, you need to stand on the platform and hit the switch at the same time.
7 of 16: But that's impossible!
8 of 16: What you have to do is weight down the platform with something else, then go hit the switch.
9 of 16: That something else is the iron monk. Make sure he's standing on the platform when you knock him down.
10 of 16: Then go hit the switch to open the door into the other room of this chamber.
11 of 16: In that room, there are two platforms, and another iron monk appears. Guess what you have to do here?
12 of 16: That's right! You have to have a monk lying on each platform before you can hit the western switch in the first room to finish the trial.
13 of 16: You should first start hacking on the new monk and try to knock him down onto a platform before the old, injured monk gets back up and comes after you again.
14 of 16: Once one of the monks is down on a platform, battle the other one until the falls down on the other platform.
15 of 16: When both platforms are held down by monks, quickly go hit the western switch in the starting room.
16 of 16: When you finish the sequence, you're teleported out and given XP for finishing the seventh trial.