Icewind Dale II Hints

Chamber of Battle

  • 1 of 16: Send your best fighter in for this one.
  • 2 of 16: In the starting room of this chamber, you'll face an iron monk and a couple of locked doors with switches.
  • 3 of 16: There's also an interesting platform that has a very feisty magical glow demanding to be investigated.
  • 4 of 16: Try standing on the platform to see what happens.
  • 5 of 16: You should notice the switch over in the NE corner of the room flash.
  • 6 of 16: The thing is, you need to stand on the platform and hit the switch at the same time.
  • 7 of 16: But that's impossible!
  • 8 of 16: What you have to do is weight down the platform with something else, then go hit the switch.
  • 9 of 16: That something else is the iron monk. Make sure he's standing on the platform when you knock him down.
  • 10 of 16: Then go hit the switch to open the door into the other room of this chamber.
  • 11 of 16: In that room, there are two platforms, and another iron monk appears. Guess what you have to do here?
  • 12 of 16: That's right! You have to have a monk lying on each platform before you can hit the western switch in the first room to finish the trial.
  • 13 of 16: You should first start hacking on the new monk and try to knock him down onto a platform before the old, injured monk gets back up and comes after you again.
  • 14 of 16: Once one of the monks is down on a platform, battle the other one until the falls down on the other platform.
  • 15 of 16: When both platforms are held down by monks, quickly go hit the western switch in the starting room.
  • 16 of 16: When you finish the sequence, you're teleported out and given XP for finishing the seventh trial.