Get quick and convenient access to just the hints you need for Jack Keane, without staying on our website. Just download a free trial
version of our UHS Reader software and
a copy of these hints. You will get the
same gradual hints you see here -- unlike ordinary cheats or a
walkthrough that can spoil your game.
You can also buy the full version of the UHS Reader
for Windows or macOS. For just $14.95, you get full access to hints for
hundreds of games and 1 year of free updates. You can also search, decode, or print an entire
game's worth of hints at once.
Ask the Author
If you have questions about a puzzle that aren't answered
anywhere in these hints,
you may contact the author.
Jack Keane Hints
How can I restore power to the laboratory?
1 of 13: Take a look at the outside of the lab and try to find the old means of power.
2 of 13: If you head to the left of the building, you will see a broken windmill -- the former power source.
3 of 13: We need to find a replacement for the windmill, and place it on the pole that's sticking out of the ground here.
4 of 13: The two components we need can be found on the path leading up to the lab from the boat where Murphy left you.
5 of 13: You will need a large central wheel to attach to the pole itself.
6 of 13: It can be found in the pumpkin patch.
7 of 13: Grab the cartwheel -- that will do for our central point.
8 of 13: Now we need something that will blow in the wind, to place around the outside of the wheel.
9 of 13: It can also be found before the lab, but a little further back.
10 of 13: Head back to the docks and you will find the correct item.
11 of 13: Take the fronds growing by the water. You may or may not need to use your knife to get them.
12 of 13: Attach them to the cartwheel, then place it on the pole near the laboratory.
13 of 13: This will restore power to the building.